Understand the system
An aircraft is a collection of connected systems. Flight controls, instruments, propulsion, and structure each play a role. Students can trace how a control input influences motion and how an instrument reports information to the pilot.
Design within constraints
Engineering decisions balance competing needs. A student team planning a classroom simulator station might consider screen visibility, operator access, comfort, and room circulation. Ask teams to explain tradeoffs with evidence rather than describing one design as universally best.
Plan for evidence of learning
Before the activity, ask students to make a prediction and explain it. During the mission, have them record observations with units or clear labels. Afterward, compare the results with the plan and ask what changed in their reasoning. Adjust the complexity of the task to the students’ mathematical and scientific preparation.
Map a control system
Choose one flight control. Draw an input-to-response diagram and identify what the pilot can observe. Compare the diagram with a simulator demonstration, then revise any connections that the evidence does not support.
Program information: STEMPilot program overview ↗. Classroom examples on this page are suggested teaching activities.